﻿// Shell.cpp : 定义应用程序的入口点。
//

#include "framework.h"
#include "Shell.h"

int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
    _In_opt_ HINSTANCE hPrevInstance,
    _In_ LPWSTR    lpCmdLine,
    _In_ int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    WinExec("DungeonSiege2.exe fullscreen=false", SW_SHOW);
}
